DEVLOG #2 - New Outfit, Fixed Animation Code & Ducking.


-New outfit for Theo.

-Fixed code for walking animations. instead of telling the animations to play whenever you press "Left" or "Right", they will now play when your X movement speed is greater than 0.

-Mirroring instead of separate sprites. when pressing "Left" or "Right" he needs to face in the direction that you're moving torward, in the beginning I used separate sprites for this because I had certain details that didn't look good when mirrored, but after Theo's re-design I decided to just mirror his sprite to save time when making new animations and to make things easier when coding.

-New ducking animation.

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